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21 March 2007 - Multistat-PHP 0.1.1RC1 Complete
I've just finished bundling a point release that addresses a number of issues. If all goes well with the release candidate testing, a new version will be available soon!
--Guardian 07:26, 21 March 2007 (PDT)
11 January 2007 - News and updates
Contrary to public belief, I am certainly not dead - a little thing called "Real Life" just happened to get in the way! Whilst this has meant less time to work on Multistat, I have still managed to get some work done.
I'm starting a different kind of work in the next few weeks, so I'll definitely have more time after that. Stayed tuned for a few updates and new plugins!
--Guardian 21:25, 11 January 2007 (AU-WDT)
24 April 2006 - Multistat-PHP 0.1 Released!
After a long, long wait, Multstat-PHP 0.1 is now here! Grab either the zip or tarball from the files section!
Don't forget to check out the user docs at:
http://multistat.sourceforge.net/wiki/index.php/Documentation:User:v0.1
I'll be adding more information to this page in the coming days, with instructions on how to create your own configuration files from scratch. At the moment, a number of pre-made configurations are supplied in the cfg directory for games such as Unreal Tournament, Unreal Tournament 2004, Call of Duty 1, and Counter Strike.
Enjoy!
--Guardian 07:25, 24 April 2006 (PST)
27 December 2005
Just a quick update. Things have been pretty busy as of late, and due to an accidental deletion things got set back a little. Work is now back on track so I should have something meaningful to add pretty soon!
Lance (a.k.a Guardian)
--Guardian 07:25, 27 December 2005 (PST)
29th November 2005
I've added a basic wiki layout to the website and will begin adding more information as I can. On the development front, CVS access is now enabled so the latest builds can be obtained. Please remember: CVS builds are not considered stable as yet so no guarantees are made in regards to stability / functionality.
With that out of the way I can say that things are progressing nicely. XML Config support is pretty much finished, whilst support for CounterStrike Source is at around 30% and the HTML plugin is shaping up nicely. Once these two plugins are done, I will move to increase the feature set of the Unreal Tournament plugin and will start building a MySQL output plugin. I may even find time to add Call Of Duty support for the first release - if enough 'play testing' can be done first' :)
That's all for now, Lance (a.k.a Guardian)
--Guardian 06:53, 29 November 2005 (PST)
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